Overworlders Glossary
Allmageddon (Attack) The legendary Allmageddon Attack combines the destructive might of all four Elements, unleashing a catastrophic outburst that obliterates everything in its path. The secret of Allmagedden has been lost... hopefully forever!
Delerium (Attack) One of the "craziest" Attacks in Perim, Delerium can instantly turn the brainiest opponents into mindless airheads, lowering their Energy. Creatures lacking in Wisdom can't do this Attack effectively, but smart Creatures often depend on it when they are outnumbered or overpowered.
Fearocity (Attack) Feel the fear! When a Creature blasts out a Fearocity Attack, a tempestuous gust of freaky phantasms assaults the enemy. Courageous Creatures and Air experts like to use this Attack.
Flame Orb (Attack) The Flame Orb, a burning ball of fire, is one of the most commonly used Attacks in Perim, especially in the UnderWorld. Creatures skilled at Fire Attacks have sizzling success when they hurl Flame Orbs in battle.
Frost Blight (Attack) With its combination of snow, ice shards, and wintry winds, Frost Blight is an Attack that's sure to chill out opponents. Experts in Water Attacks skillfully draw on the freezing force of this Attack, but great Speed is needed to truly master Frost Blight.
Lavalanche (Attack) The Lavalanche Attack is a punishing gush of molten lava. Creatures who are adept in both Earth and Fire Elements, like Tangath Toborn and Maxxor, are especially skilled at using this Attack.
Lightning Burst (Attack) Electrifying to behold, the Lightning Burst is devastating when it's launched by an Air Attack expert. Zhade often employs this Attack in battle, with shocking results!
Paral-Eyes (Attack) The Paral-Eyes Attack can instantly slam the brakes on an enemy, causing significant damage. Fast fighters are especially effective at using this eye-catching Attack.
Power Pulse (Attack) A sudden burst of ferocious force, the Power Pulse Attack can knock down walls, topple trees--and deal a knockout blow to opponents. Strong Creatures like Rothar often shoot out prolonged volleys of Power Pulses, causing even more havoc and ruin!
Rock Wave (Attack) An Earth Attack, the Rock Wave bowls down opponents with a cresting surge of boulders that erupt from the ground. Extremely wise Creatures can control the wave's force and trajectory to do maximum damage. Maxxor is a master of the Rock Wave.
Glacier Plains (Locations) A region locked in permanent winter, Glacier Plains is one of the coldest and cruelest Locations in the OverWorld. It is a difficult place to do battle, since Creatures not only have to fight each other, but also subzero temperatures and blinding snowstorms. The bodies of frozen beasts can sometimes be seen trapped in the ice.
Gothos Tower (Locations)The sinister lair of Lord Van Bloot, Gothos Tower can be a blood-curdling Location to visit. Van Bloot's gruesome spire is full of horrible sights and sounds. His guests are seldom heard to complain, however -- once he locks them away in the dungeon! As for the evil lord himself, he spends much of his time in his private chambers near the top of the tower, plotting his takeover of the UnderWorld... and eventually all of Perim.
Iron Pillar (Locations) This colossal column is welded together out of a weirdly magical metal that interferes with Battlegear, stopping it from working. Iron Pillar is notoriously unstable. Khybon has worked hard to keep it from collapsing, but the problem continues to worsen. If the pillar ever fell, a huge part of the UnderWorld would be buried in debris. There have been many memorable battles here.
Kiru City (Locations) The capitol of the OverWorld, Kiru City is a spectacular metropolis, dominated by Maxxor's Place which lies at its very heart. Kiru City is also the military center of the OverWorld Tribe. Its barracks and armory are considered essential to the defense of Maxxor's realm. Bodal, keeper of the armory, is proud of the many Battlegear in his keeping. According to rumors, there are hidden tunnels and passages throughout the city.
Lake Ken-i-po (Locations) This magical and mysterious lake is home to Najarin, one of the greatest Muges in Perim. His castle can be found on the lakeshore. There are many underwater tunnels beneath the lake waters, some of which lead all the way down to the UnderWorld. Nauthilax sometimes tries to sneak into the OverWorld through this route, but Najarin keeps a careful eye on his domain and usually stops intruders
Mipedim Oasis (Locations) A green refuge in the midst of a scorching desert, Mipedim Oasis is the very soul of the Mipedian Tribe. The refuge is truly majestic with its many public wells, lush gardens, and shaded courtyards. Few non-Mipedian Creatures have ever entered the oasis. Trespassers are immediately captured by invisible guards.
Mount Pillar (Locations) Mount Pillar is the gigantic home of the Danian Tribe. Outsiders are not welcome here. The gates are all guarded by contingents of Danian Mandiblors who are under strict orders to use their Hive ability to get rid of any and all intruders. Most of the Danian Nobles dwellnear the center of the pillar, where their Queen's throne room can also be found.
The Passage (Locations) The Passage is actually a semi-extinct volcano. Untold centuries ago, a perilous stairway was carved and constructed along the inside walls of the volcano tube. It leads from the OverWorld all the way down to the very depths of the UnderWorld. A guard tower sits at the top of The Passage. Zalic usually keeps watch there. He often has to battle UnderWorld invaders trying to ascend the stairs.
Riverlands (Locations) A vast complex of rivers, tributaries, rapids, and waterfalls, the Riverlands can be extremely difficult to navigate, especially for non-aquatic Creatures. The Location is life-giving for Creatures skilled at Water Attacks. This is a tough place to do battle, especially for fighters who can't swim! Rellim makes his home here, in a mill he built on the banks of one of the largest rivers.
UnderWorld City (Locations) Chaor's center of power, the great UnderWorld City lies in a humongous cavern. The mighty ruler's castle-fortress dominates this subterranean megapolis. There is an ever-present danger of fire geysers in UnderWorld City. The blazing jets can engulf whole neighborhoods. Chaor has been known to go to extreme lengths to prevent these sudden fires from destroying his capital.
Fortissimo (Mugic) This Genergic Mugic gives any Creature a colossal boost. The Creature targeted by Fortissimo grows to gigantic proportions, with a resulting increase of Courage, Power, Wisdom, Speed, and Energy!
Song of Futuresight (Mugic)The Song of Futuresight opens a window onto possible future events so that they can be altered. It can be extremely useful in a battle. Many Creatures fear this Generic Mugic, however, because the visions it bestows can be deeply disturbing.
Hymn of the Elements (Mugic)A powerful OverWorld Mugic, the Hymn of the Elements bolsters Creatures in one of the four elements of Perim -- Fire, Air, Earth, or Water. Velreth once used this Mugic to defeat a gang of Mipedian marauders who were pillaging the town of Pouril.
Song of Resurgence (Mugic)When OverWorld Creatures are gravely injured, they turn to the Song of Resurgence to restore their Energy. This is the most potent healing Mugic known in Perim.
Canon of Casualty (Mugic)Beware the destructive force of the UnderWorld Canon of Casualty! A massive pillar of flame smashes into the enemy, causing a huge loss of Energy. UnderWorld Creatures love the ominous notes of this savage Mugic.
Song of Fury (Mugic)Opponents are dealt heavy damage when the Song of Fury is cast. This UnderWorld Mugic taps into and amplifies the rage of target Creatures, leaving them super-furious and totally fired up!
Chorus of the Hive (Mugic)When caught in a tough battle, Danians know they must depend on each other. The Chorus of the Hive activates the Tribe's Hive Ability, enabling Danians to draw on the strength of their fellow fighters.
Swarm Song (Mugic)This Danian Mugic really "bugs" opponents. A frenzied hoard of insects suddenly swarms upon the enemy, sapping their Energy.
Melody of Mirage (Mugic)Mipedians use this sly Mugic to escape harm. When the Melody of Mirage is cast, a challenger suddenly faces countless copies of the target Creature, protecting the real Creature from attack.
Notes of Neverwhere (Mugic)Sometimes you just need to get away. The Notes of Neverwhere can be used by Mipedians to negate all Location effects during a battle, transporting the brawling Creatures to a misty, featureless "nowhere" realm.